The pandemic has forced us to re-think the ways we design and facilitate co-design. Activities once relying on in-person interaction, often mediated by physical artefacts (e.g. brainstorming cards, postITs, playing tokens), had to be quickly redesigned as virtual experiences – often with trade-offs involved. Can in-person and virtual workshops co-exist and complement each other?
I am a research scientist at Senseable City Lab, Massachusetts Institute of Technology. I hold a PhD degree from the Norwegian University of Science and Technology. I’m interested in technology that blends bits and atoms and its impact on societies; I research methods for co-design and co-prototyping of future sustainable cities. I lead SCL’s CityScanner research initiative, a platform for mobile and low-cost environmental sensing. In 2018 I co-founded a startup company that develops educational toolkits.
I am professor of Cooperation Technology at the Department of Information and Computer Science, NTNU, Trondheim, Norway. I hold a PhD in Computer Science from Aalborg University, Denmark. My research interests lie primarily in th earea of cooperation technology and technology-enhanced learning, with focus on mobile and ubiquitous technology. I am the coordinator of the TESEO Lab initiative (http://research.idi.ntnu.no/teseo/), focusing on issues related to technology for supporting cooperation, social interaction, and learning. I have extensive experience with the use of Tiles in educational settings, in higher and secondary education.
I am a Postdoc at the chair Media Informatics at Chemnitz University of Technology, Germany. My research interests are in the intersection of Ubiquitous HCI and human-centered IoT. I have a soft spot for tools and methods in the process of designing and developing technology. I organized the international IoT ideation expert workshop in Chemnitz in 2018 and facilitated a number of IoT workshops with different partners. I co-created the Loaded Dice and lastly an electronic version of the Tiles toolkit, for a remote workshop. I co-authored some of the mentioned papers on co-design methods for the IoT, including comparing them.
I am a Professor of Human-Computer Interaction at HS Anhalt (the second incarnation of the Bauhaus). Currently, I am particularly interested in the design space of smart connected things and services in the context of the home. With my work I strive to support people in imagining alternative futures, to explore these futures, and to critically reflect upon them. I lived on three continents and did design research fieldwork in North America, Europe, Australia, and Asia.
I am a PostDoc researcher at Senseable City Lab, Massachusetts Institute of Technology. My background is in Spatial and service design, with the main focus on the relationship between physical, digital, and human interaction layers of spaces. As a creative strategy researcher, my method aims at ensuring that the user is put at the center of the analysis and design process, making products or services usable, viable and desirable. I’m always looking for opportunities to design research tools and methods to apply my main focus in innovative research projects aiming at urban spaces and services as dynamic systems of human actions and interactions.
I have a background in industrial design and have been switching between the academic research and design practitioner hats ever since. I am a designer and researcher, with a strong interest in how technology impacts the day to day life of people. I hold a joint PhD degree in social sciences (K.U.Leuven) and Product Development (UAntwerpen) where I am also wrapping up my PhD research. I am a board-member of ThingsCon, a leading community of IoT practitioners in Europe. I co-organise the family-friendly hackercamp Fri3d Camp, organize technology-related activities for primary schools, and I am one of the creators of The IoT Design Kit.
An activity for ages 10 and over to ideate solutions for the UN’s Sustainable Development Goals. The toolkit consists of 100 ideation cards and seven design activities, which include sketching and preparing an elevator pitch. Tiles can be used in educational settings to teach topics in IoT, design, and computational thinking; as well as to aid the work of designers.
The IOT design kit is a set of design and strategy workshop tools assembled to be used by practitioners. By going through various parts of the IOT design kit, organizations are able to define their strategy and crystallize ideas related to the internet of things. What sets this set of tools apart is the flexibility in which they can be used throughout the design phase of internet-connected products and services.
The game entails participants trading dataset cards, ideating solutions, selecting and "investing" in other players' projects. We aim at fostering a bottom-up approach to the design of data-driven urban applications. By playing dataslots, participants will reflect on the value and privacy risks of different types of data, for different contexts of use.
Loaded Dice is a set of connected cubes equipped with sensors in one cube and actuators in the other. It makes abstract Internet of Things technology tangible and easily reconfigurable. Taken alone, it is an ideation device to support co-designing scenarios for smart connected things. Together with design methods tailored to the tool, it is used to co-design more complex storylines together with older adults, people living together, or blind students.